Librarians have long laughed about the fact that we are “hunters”; we truly enjoy searching — we thrill at the ‘hunt’ for answers. We’re curious to see where the hunt leads us.
Library 2.0 means we need to use our curiousity in new ways — in playing games just to see what they’re like; in seeking out “active virtual worlds” like kaneva or vios. Curiousity in the 2.0 world doesn’t kill the cat, it enriches the cat’s perspective and perception. Rather than asking “why would we be interested in that?” we now ask “how we can use that? what else is like that? what’s that mean for us as service providers?”
